Seeker of the Song

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Seeker of the Song

Seeker of the Song
Seeker of the Song

A Prestige Class for the Hybrid System

Beyond magic, beyond sound, beyond good or evil, lies music so profound and powerful that even deities quake at its sound. This primal music - of unknown origin and with no limit to its power - is incomprehensible to the mortal ear. To some who hear a fragment of this music, it becomes beauty incarnate, and they devote their lives to its discovery. These seekers wield the power of music in ways that amaze even the most skilled bards.

United only by their quest, seekers of the song have incredibly diverse goals and motivations. Some black-hearted seekers know that this primal music is power, and they lust after it in hopes of turning it against their many enemies. Others search for the music to bring joy and peace. Most have more moderate aspirations and seek the music because it moves them. Regardless of their goals, seekers of the song rarely work against one another - each hoping that another seeker will uncover another piece of the primal music and share it with the rest.

The song never leaves a seeker, and its power can have strange effects on their souls. Some retire from society, seeking the silence of distant monasteries or mountaintops from which to better concentrate on the music they once heard. Others remain unchanged to outward appearances, yet the music remains in the back of their minds at all times. Some talk to any who will listen about the importance and beauty of the primal music, while others cannot seem to find the words to express what this music means to them or to the world.

Every seeker of the song must have at least one bard level, but beyond that, their stories and careers differ wildly. Many begin their adventuring careers as bards, drawn to music from their earliest days. Others come to the class after adventuring as druids, barbarians, shamans and even some fighters, or clerics, with little idea that the primal music will become their chosen path. Although at least a few seekers emerge from every class, few wizards or sorcerers take up the pursuit; members of these classes are more likely to devote themselves to traditional spellcasting rather than the strange pull of the primal music.

Requirements

To qualify to become a seeker of the song, a character must fulfill all the following criteria.

  • Skills: Arcana/Nature, Bluff training; any two Arcana/Nature secondary skills, any three Performance secondary skills
  • Feat: Skill Focus (Performance [any one])
  • Special: Bardic music ability; must have been exposed to the primal music by hearing another seeker of the song use a seeker music ability

Hybrid System

  • Role: Primal Leader
  • Morale per Level: 5
  • Ability Pools: Primal (negotiable)


Brute Finesse Strategy Focus Emotional Presence Armor Physical Mental Reflex Fortitude Will
0.5 0.25 0 0.25 1 0.5 0.5 0.25 0 0.25 0.5 1


Seeker of the Song
Level Abilities
1 Bardic Music, Rapture of the Song I
2 Burning Melody, Song of Unmaking
3 Dirge of Frozen Loss, Song of Life
4 Rapture of the Song II
5 Twist Song I
6 Anthem of Thunder and Pain
7 Rapture of the Song III
8 Hymn of Spelldeath, Ballad of Agony Reborn
9 Aria of Everywhere, Dirge of Songdeath
10 Rapture of the Song IV, Twist Song II


Class Features

All the following are class features of the seeker of the song prestige class.

  • Weapon and Armor Proficiency: Seekers of the song gain no proficiency with any weapon or armor.

Bardic Music

A seeker of the song can use music or poetics to produce magical effects. Seeker music follows the same rules as bardic music. Each use of seeker music costs one daily use of bardic music to activate. Seeker of the song levels stack with bard levels for purposes of determining how many daily uses of music the character has. Maintaining a seeker song is similar to bardic music in that it normally requires a minor action each round.

However, some seeker music effects include a secondary effect, called a refrain. In any round when a seeker concentrates on maintaining a seeker music effect and expends another use of bardic music, she can activate the refrain associated with that seeker music effect. Using and maintaining a refrain is a free action that does not provoke attacks of opportunity. The original effects of the song do not end; the seeker can maintain the song and activate the refrain simultaneously.

Rapture of the Song I

A seeker of the song is so in tune with the power of the primal music that she gains special insight, physical fortitude, and resistance to magic while in the throes of her song. A seeker gains a +1 bonus to all defenses whenever she uses her bardic music ability, seeker music, or a similar ability.

Burning Melody

A seeker of the song can gather a glimmer of the power of the primal music and gain some control over fire through this music. While a seeker sings this song, she and all of her allies within 30 feet who can hear her gain resistance to fire 5 (10 at paragon, 15 at epic level tiers). An ally benefits from this effect for as long as it can hear the seeker sing.

Burning Melody, Refrain

When she uses the refrain with her burning melody, a seeker may shoot a bolt of fire from her fingertips. The bolt deals 12 points of fire damage.

Song of Unmaking

A seeker can turn a fragment of the primal music’s power against constructs. She can expend a use of bardic music to deal 8 damage to all constructs within a 30-foot burst of the seeker. This song deals the damage every round it is maintained, without the need for an attack roll.

Dirge of Frozen Loss

A seeker of the song can gather the power of the primal music to gain control over cold energy through this music. While a seeker sings this song, she and all of her allies within 30 feet who can hear her gain resistance to cold 5 (10 at paragon, 15 at epic level tier). An ally benefits from this effect for as long as it can hear the seeker sing.

Dirge of Frozen Loss, Refrain

When she uses the refrain with her dirge of frozen loss, a seeker shoots a small cone of cold energy from her fingertips. The cone deals 12 points of cold damage to any creature it hits (half damage on miss) and causes the area to become slick with ice.

Song of Life

A seeker of the song can use fragments of the primal music to protect and heal her allies. While a seeker sings this song, she and all of her allies within 30 feet who can hear her gain immunity to poison and disease. An ally benefits from this effect for as long as it can hear the seeker sing. Those already affected by poison or disease have the effects of such affliction slowed or held at bay for the duration of the song.

Song of Life, Refrain

When she uses the refrain with her song of life, a seeker can make a healing touch once every round as a standard action. This touch heals the target 8 morale. The refrain has no effect on undead or nonliving creatures.

Rapture of the Song II

A seeker additionally gains a +1 bonus to all saving throws whenever she uses her bardic music ability, seeker music, or a similar ability.

Twist Song I

A seeker of the song can combine two types of bardic music or seeker music to provide the benefits of both. The seeker chooses two music abilities and activates both using the same standard action. If either or both require concentration, the seeker can maintain concentration on both by using one move action (rather than a minor action) each round to concentrate. The costs of both songs must be met.

Anthem of Thunder and Pain

A seeker of the song can gather the power of the primal music and gain some control over electrical energy through this music. While a seeker sings this song, she and all of her allies within 30 feet who can hear her gain resistance to electricity 5 (10 at paragon, 15 at epic level tier). An ally benefits from this effect for as long as it can hear the seeker sing.

Anthem of Thunder and Pain, Refrain

When she uses the refrain with her anthem of thunder and pain, a seeker shoots a line of electricity from her fingertips. The line has a range of 20 feet and affects all targets along that line. The attack deals 20 points of electricity damage to a creature it hits (half damage on miss).

Rapture of the Song III

A seeker additionally gains a damage reduction of 2/- whenever she uses her bardic music ability, seeker music, or a similar ability.

Hymn of Spelldeath

A seeker of the song can turn the power of the primal music against magic effects. Any creature that can hear the seeker perform must make a check (usually Concentration opposed by the seeker’s Performance check) in order to cast a spell. If the check fails, the spell is lost and has no effect. If the check succeeds, the spell is cast as normal. A hymn of spelldeath is a mind-affecting ability. Any creature that eventually succeeds in resisting the song cannot be affected by it again.

Hymn of Spelldeath, Refrain

When she uses the refrain with her hymn of spelldeath, a seeker can attempt to dispel magic. This ability may attempt to dispel one effect in the area, which is a 30 ft. burst centered on the seeker. At her option, a seeker can exclude herself and her allies from this effect, but the effect must still be centered on her. The seeker makes a check just as if she were a spellcaster using the dispel magic spell.

Ballad of Agony Reborn

A seeker of the song can gather the power of the primal music to gain control over acid energy through this music. While a seeker sings this song, she and all of her allies within 30 feet who can hear her gain resistance to acid 5 (10 at paragon, 15 at epic level tier). An ally benefits from this effect for as long as it can hear the seeker sing.

Ballad of Agony Reborn, Refrain

When she uses the refrain with her ballad of agony reborn, a seeker shoots a ray of acid from her fingertips. The ray has a range of 60 feet and deals 24 points of acid damage to a creature it hits, and another 12 points of acid damage the following round (half damage on miss).

Aria of Everywhere

A seeker of the song can pull the power of the primal music into herself and move short distances instantaneously. She can expend a use of bardic music or seeker music to instantly transport herself to any other spot within 50 feet. This ability otherwise functions as the dimension door spell, except that the seeker can’t bring along additional creatures with this ability.

Dirge of Songdeath

A seeker of the song can gather the power of the primal music to gain control over sonic energy through this music. While a seeker sings this song, she and all of her allies within 30 feet who can hear her gain resistance to sonic 5 (10 at paragon, 15at epic level tier) . An ally benefits from this effect for as long as it can hear the seeker sing.

In addition, as long as the seeker is singing a dirge of songdeath, other creatures within 30 feet cannot easily use bardic music, seeker music, or similar abilities. To use such an ability, a creature within the area must make a contested check opposed by the seeker’s check. If the check is successful, the creature can use the ability as desired. If the check fails, the ability has no effect, but a daily use of the music ability must be expended normally.

Dirge of Songdeath, Refrain

When she uses the refrain with her hymn of spelldeath, a seeker shoots a blast of sonic energy from her fingertips. The ray has a range of 60 feet and requires a ranged touch attack to hit. The ray deals 40 points of sonic damage to a creature it hits.

Rapture of the Song IV

A seeker additionally acts as if under a freedom of movement spell (immune to immobilize, slow, etc.) whenever she uses her bardic music ability, seeker music, or a similar ability.

Twist Song II

A seeker of the song can combine three types of bardic music or seeker music to provide the benefits of all. The seeker chooses three music abilities and activates them all using the same standard action. If any require concentration, the seeker can maintain concentration on all three by using one standard action (rather than a minor action) each round to concentrate. The costs of all songs must be met.

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